“TeachME” Project at University of Central Florida
| creative, original | ![]() ![]() ![]() ![]() ![]() |
| adoptable, replicable | ![]() ![]() ![]() ![]() ![]() |
| promises impact, influence | ![]() ![]() ![]() ![]() ![]() |
| inspires, motivates change | ![]() ![]() ![]() ![]() ![]() |
| paradigm shifting, game changing | ![]() ![]() ![]() ![]() ![]() |
Why is it innovative?
A virtual classroom aimed to eliminate the trial-by-fire approach to classroom-management training by better preparing novice teachers prior to their deployment in actual classrooms.
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More Information
From USA Today, Student avatars could help improve teacher training, July 7, 2010:
Here's how it works: The teacher-in-training stands in a room in front of a projection screen depicting five students into two rows. The student avatars are being controlled by "interactors" — acting students from the university's fine arts school and sometimes hired professionals — who have studied the behavior of the students they are embodying.
The fact that the teachers-in-training are interacting with avatars that are being controlled in real time by humans, as opposed to artificially intelligent personas, is the key to the whole project, says [Lisa] Dieker [Coordinator of the special education program at Central Florida's college of education].
"The first scenario they built, they said 'Lisa, come in here, stand on this spot, and say this,' “she recalls. "And I said, 'Well, that's not teaching — I should be able to walk in and say whatever I want.' And they said 'You're crazy! We don't have simulators that do that!' "
The presence of human interactors eliminates the parameters that would make an artificially intelligent simulation a poor training tool for actual classroom teaching, Dieker says. "Teaching," she observes, "is not a scripted activity."
The interactors doing the live sessions are across campus in the university's Media Convergence Lab, where they can see and hear the teacher-in-training via Skype. A second puppeteer, Angel Lopez, a teacher educator at the graduate school, controls a series of knobs that can prompt non-speaking outbursts, such as giggling…




August 18th, 2010 - 12:12
Cool technology-enhanced ‘puppet show’. The interdisciplinary nature of this project makes it strong! The interdisciplinary nature of this project makes it impractical as a model for other institutions to adopt.
August 18th, 2010 - 16:58
I think I’m not getting something, but I don’t see how this is different than role playing with peers. Is the idea that it’s “safer” to make mistakes with avatars?
December 5th, 2011 - 08:42
What data do you have about effectiveness?