HELIX Innovations Collection
15Aug/103

“TeachME” Project at University of Central Florida

creative, original4.674.674.674.674.67
adoptable, replicable1.51.51.51.51.5
promises impact, influence2.332.332.332.332.33
inspires, motivates change1.51.51.51.51.5
paradigm shifting, game changing2.332.332.332.332.33

Why is it innovative?What do you think? Click to comment.
A virtual classroom aimed to eliminate the trial-by-fire approach to classroom-management training by better preparing novice teachers prior to their deployment in actual classrooms.

More Information

From USA Today, Student avatars could help improve teacher training, July 7, 2010:

Here's how it works: The teacher-in-training stands in a room in front of a projection screen depicting five students into two rows. The student avatars are being controlled by "interactors" — acting students from the university's fine arts school and sometimes hired professionals — who have studied the behavior of the students they are embodying.

The fact that the teachers-in-training are interacting with avatars that are being controlled in real time by humans, as opposed to artificially intelligent personas, is the key to the whole project, says [Lisa] Dieker [Coordinator of the special education program at Central Florida's college of education].

"The first scenario they built, they said 'Lisa, come in here, stand on this spot, and say this,' “she recalls. "And I said, 'Well, that's not teaching — I should be able to walk in and say whatever I want.' And they said 'You're crazy! We don't have simulators that do that!' "

The presence of human interactors eliminates the parameters that would make an artificially intelligent simulation a poor training tool for actual classroom teaching, Dieker says. "Teaching," she observes, "is not a scripted activity."

The interactors doing the live sessions are across campus in the university's Media Convergence Lab, where they can see and hear the teacher-in-training via Skype. A second puppeteer, Angel Lopez, a teacher educator at the graduate school, controls a series of knobs that can prompt non-speaking outbursts, such as giggling…

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  1. creative, original 44444
    adoptable, replicable 11111
    promises impact, influence 11111
    inspires, motivates change 22222
    paradigm shifting, game changing 11111

    Cool technology-enhanced ‘puppet show’. The interdisciplinary nature of this project makes it strong! The interdisciplinary nature of this project makes it impractical as a model for other institutions to adopt.

  2. creative, original 55555
    adoptable, replicable 22222
    promises impact, influence 22222
    inspires, motivates change 11111
    paradigm shifting, game changing 11111

    I think I’m not getting something, but I don’t see how this is different than role playing with peers. Is the idea that it’s “safer” to make mistakes with avatars?

  3. creative, original 55555
    adoptable, replicable Not Rated
    promises impact, influence 44444
    inspires, motivates change Not Rated
    paradigm shifting, game changing 55555

    What data do you have about effectiveness?


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creative, original
adoptable, replicable
promises impact, influence
inspires, motivates change
paradigm shifting, game changing

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