SCVNGR
| creative, original | ![]() ![]() ![]() ![]() ![]() |
| adoptable, replicable | ![]() ![]() ![]() ![]() ![]() |
| promises impact, influence | ![]() ![]() ![]() ![]() ![]() |
| inspires, motivates change | ![]() ![]() ![]() ![]() ![]() |
| paradigm shifting, game changing | ![]() ![]() ![]() ![]() ![]() |
Why is it innovative?
Using this location-based mobile app as a means to facilitate student engagement with orientation programs & student activities may contribute to greater student retention.
More Information
From the SCVNGR website:
SCVNGR is a game.
And playing is easy. Go places. Do challenges. Earn points! That’s the core of it, but there’s a whole lot more. Discover cool new places. Do exciting new things. Share what you’re up to with your friends. Unlock badges (and even real world rewards) by doing quick, fun challenges at your favorite places as you go about your daily life.
From Mashable, On SCVNGR the Checkin Game Is What You Make It, August 12, 2010
The idea behind user-generated challenges is to allow game players to define the game for themselves. SCVNGR players could already select from a few seeded challenges such as snapping a photo or completing a social checkin; now they can easily create their own via the mobile app.
SCVNGR also updated the application with intelligent friend suggestions based on a user’s Facebook and Twitter connections as well as prior social checkin behavior. Photo captions and improved nearby place suggestions were added in this update as well.
From Inside Higher Ed, Using mobile apps for navigation, orientation, and transition, September 2, 2010
SCVNGR, unlike Foursquare and "check-ins," is a game-based app that focuses on "rewards." According to BU's Dean of Students Kenn Elmore: "I'm interested in how games can teach people to be confident and to figure out the big picture. I like the game approach as a way to help students see the place and pick up information along the way. I like that students can build trust with each other by playing together -- a community builder."
350 universities currently use SCVNGR as a recruitment and retention tool. It will be interesting to see how student affairs practitioners assess the impact of SCVNGR and other location-based mobile apps. The potential growth for technology-based forms of "challenge and support" seems to be boundless.





September 13th, 2010 - 16:36
This technology’s new but it looks like colleges, through the innovative efforts of student affairs professionals, are quickly finding uses beyond simple ‘college tours’. How about in courses? There’s some limited discussion of how one may use location-based apps:
http://www.accreditedonlinecolleges.com/blog/2010/30-ways-to-use-foursquare-in-education/
For such experiential learning opportunities as ‘City-as-Text’, the potential of location-based apps as a means to increase engagement immediately comes to mind.
September 14th, 2010 - 05:50
I rated this one five stars on “inspires, motivates change” with the hop that this kind of application does inspire use of the kinds of curricular applications that “g” points out in his comments. It is nice, in any case, to have a clearly useful application for social media tools that many are quick to dismiss.